Personally, I feel the game could’ve used an armor system similar to Quake 4 to at least make it more balanced. You have to rely solely on refilling your health using health stations and medkits to stay alive. Unlike modern shooters, there is no regenerating health, but there is no armor either. However, ammo for it doesn’t become common until the latter parts of the game. The rocket launcher is probably the most useful weapon as it can easily dispatch groups of enemies and take out heavily armored ones in a couple hits. The shotgun and flamethrower probably became some of my least used weapons in the entire game due to how pointless close-range combat is in the game. Most of the time, I used the assault rifle or the sniper rifle and just kind of leaned out of cover to avoid taking damage. As mentioned before, it might not be the best idea given how easy you die. The shotgun is fun to use but requires you to be somewhat close to the enemy. Most of the weapons feel kind of underpowered and lack any sort of “oomph” to them. ![]() You start out with an axe as a melee weapon, but quickly acquire a pistol a shotgun an assault rifle (which fires like a miniature Gatling gun) a sniper rifle a rocket launcher a flamethrower and grenades which you toss at varying distances depending on how long you hold down the trigger. Ammo for weapons can be dropped by enemies and found in lockers and other parts of the levels. In fact, you can carry an entire arsenal, similar to other old-school shooters. Unlike a lot of modern shooters, you aren’t limited to only 2 weapons. This makes the slowdown mechanic come in handy since it allows you to react faster to enemies firing at you, though it doesn’t seem to boost your health in any way, meaning that you can’t really rely on it too much for close-quarters combat. And deal a lot of damage which can easily kill you within seconds of engaging the enemy unless you’re taking cover. Even on Easy mode enemies can fire at you with pinpoint accuracy no matter their distance. The slowdown mechanic becomes something you’ll rely on a lot due to the game’s rather unforgiving and unbalanced difficulty. With the slowdown mechanic that was already used in games like Max Payne, the aforementioned F.E.A.R. The main gameplay feels heavily influenced by F.E.A.R. Additionally, a lot of it feels taken from other better games. There isn’t much that is particularly original about it. The gameplay in Alpha Prime feels like very much a product of its time. I dunno, it just seemed like the story tried way too hard to add twists that you could see coming a mile away or that didn’t make much sense. The side characters in the end only serve as reasons for you to go after Olivier, who may or may not be on the same side as your ex-girlfriend. It involves an Italian (who is fittingly voiced by an Italian with a very lacking grasp of the English language), a black dude who couldn’t be any more “bro” and a scientist, as well as Olivier, the leader of the mercenary group, sent to retrieve the Heart of Glomar, who turns out to be the game’s main villain. The story just seemed to not really go anywhere until the latter part of the game. For most of the game, I had difficulty paying attention to what was going on story-wise. Additionally, some cutscenes use conversations that are equally lengthy and boring. ![]() It is told mostly through lengthy cutscenes that aren’t particularly engaging nor well acted. The story isn’t really that well written in the game. ![]() While also finding out who the bad guys are as you’re caught up in a conspiracy involving your ex-girlfriend Livia. Your mission as Arnold (who I have a suspicion is named after a certain action star) aka Arnie is to stop the wrong people from getting their hands on the Heart of Glomar. Soon, all hell breaks loose when what is said to be the Heart of Glomar is found, which seems to be the source of Hubbardium. It seems the use of Hubbardium is turning a lot of the miners insane. Rumors begin spreading of the drug coming from some kind of living deity on the planet.
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